feat(layers): extend WebGPU layer support#10450
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…stack # Conflicts: # docs/developer-guide/webgpu.md # modules/aggregation-layers/src/hexagon-layer/hexagon-cell-layer.wgsl.ts # modules/aggregation-layers/src/screen-grid-layer/screen-grid-cell-layer.wgsl.ts # modules/aggregation-layers/src/screen-grid-layer/screen-grid-layer-uniforms.ts # modules/layers/src/bitmap-layer/bitmap-layer.ts # modules/layers/src/bitmap-layer/bitmap-layer.wgsl.ts
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Goal
Keep a combined integration branch for the remaining WebGPU layer ports while making each focused layer PR small and easy to review.
This branch includes the landed AttributeManager buffer groups, unconditional WGSL shader/module setup (#10479), and shared website device plumbing (#10480).
Remaining integration changes
PathLayer: portable WGSL paths and packed neighboring-position buffer groups.SolidPolygonLayer/ polygon-backedGeoJsonLayer: WGSL filled, side, and wireframe models using layer-local attribute groups.TextLayer: WGSL glyph rendering; the combined draft additionally includes the optional WGSL text-background/clipping path.ScenegraphLayer: WGSL scenegraph rendering and the required glTF PBR adapter.static hasDeviceTabs = true; shared app-device plumbing is inherited frommaster.Website examples
The already-merged HexagonLayer, ScreenGridLayer, Bitmap-backed TileLayer/WMSLayer, IconLayer, LineLayer, ScatterplotLayer, and PointCloudLayer remain available through
masterand introduce no duplicate changes here.Validation
yarn build: passed for the combined WebGPU integration branch.yarn lintand the node test suite: passed; only existing repository warnings remain.yarn test-website: the full production website build passed; only existing dependency source-map warnings remain.master, including identical match percentages; they are not regressions introduced by this branch.This PR remains the broad integration draft; the individual PathLayer, SolidPolygonLayer, TextLayer, and ScenegraphLayer PRs are the preferred review and merge units.