Upgrade Unity versions used to run tests on CI (Unity 6.6) - #44
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Unity 6000.6.0f1 bundles com.unity.test-framework 1.8.0, so the open-ended "6000.5.0f1 and later expects 1.7.0" case failed on CI. Cap that range at 6000.6.0f1 and add a case for 6000.6.0f1 and later. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
unity-test-runner v4.4.0 delegates execution to the game-ci CLI, which
interpolates each env value into a `sh -c` command string without escaping
(`--env NAME="${value}"`). The inner double quotes closed that wrapper early,
letting `;` split the command and leaving `docker run` without an image.
Unquoted, the value reaches the container identically to before, and stays
compatible with the pre-CLI action architecture.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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v1.5.0 runs actions/github-script v7.0.1, a Node 20 action that GitHub now forces onto Node 24 with a deprecation warning. v1.5.1 and later use github-script v9, which targets Node 24. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Its licensing client (1.17.2) rejects the .ulf loaded via file activation with "'com.unity.editor.headless' was not found" and exits 198 when tests start; every other version in the matrix accepts the same file. Account (personal) activation resolves entitlements online, and game-ci CLI v0.1.60+ lets the method be forced per job through GAME_CI_UNITY_LICENSING_METHOD, so only this version switches. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Code Metrics Report
Details | | master (0ec88ab) | #44 (4d3238e) | +/- |
|---------------------|------------------|---------------|------|
| Coverage | 39.3% | 39.3% | 0.0% |
| Files | 25 | 25 | 0 |
| Lines | 478 | 478 | 0 |
| Covered | 188 | 188 | 0 |
+ | Code to Test Ratio | 1:4.0 | 1:4.0 | +0.0 |
| Code | 1255 | 1255 | 0 |
+ | Test | 5071 | 5078 | +7 |
+ | Test Execution Time | 6m16s | 5m28s | -48s |Reported by octocov |
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