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2 changes: 2 additions & 0 deletions ld_script.ld
Original file line number Diff line number Diff line change
Expand Up @@ -125,6 +125,7 @@ SECTIONS {
src/field_message_box.o(.text);
src/event_object_lock.o(.text);
src/text_window.o(.text);
src/script_vm.o(.text);
src/script.o(.text);
src/scrcmd.o(.text);
src/field_control_avatar.o(.text);
Expand Down Expand Up @@ -509,6 +510,7 @@ SECTIONS {
src/field_player_avatar.o(.rodata);
src/event_object_movement.o(.rodata);
src/text_window.o(.rodata);
src/script_vm.o(.rodata);
src/scrcmd.o(.rodata);
src/field_control_avatar.o(.rodata);
src/coord_event_weather.o(.rodata);
Expand Down
4 changes: 0 additions & 4 deletions src/scrcmd.c
Original file line number Diff line number Diff line change
Expand Up @@ -70,10 +70,6 @@ extern const u8 *gStdScripts_End[];

static void CloseBrailleWindow(void);

// This is defined in here so the optimizer can't see its value when compiling
// script.c.
void *const gNullScriptPtr = NULL;

static const u8 sScriptConditionTable[COMPARISON_OPERATORS_COUNT][3] =
{
// < = >
Expand Down
157 changes: 1 addition & 156 deletions src/script.c
Original file line number Diff line number Diff line change
Expand Up @@ -8,176 +8,21 @@

#define RAM_SCRIPT_MAGIC 51

enum {
SCRIPT_MODE_STOPPED,
SCRIPT_MODE_BYTECODE,
SCRIPT_MODE_NATIVE,
};
extern const u8 *gRamScriptRetAddr;

enum {
CONTEXT_RUNNING,
CONTEXT_WAITING,
CONTEXT_SHUTDOWN,
};

extern const u8 *gRamScriptRetAddr;

static u8 sGlobalScriptContextStatus;
static struct ScriptContext sGlobalScriptContext;
static struct ScriptContext sImmediateScriptContext;
static bool8 sLockFieldControls;

extern ScrCmdFunc gScriptCmdTable[];
extern ScrCmdFunc gScriptCmdTableEnd[];
extern void *const gNullScriptPtr;

void InitScriptContext(struct ScriptContext *ctx, void *cmdTable, void *cmdTableEnd)
{
s32 i;

ctx->mode = SCRIPT_MODE_STOPPED;
ctx->scriptPtr = NULL;
ctx->stackDepth = 0;
ctx->nativePtr = NULL;
ctx->cmdTable = cmdTable;
ctx->cmdTableEnd = cmdTableEnd;

for (i = 0; i < (int)ARRAY_COUNT(ctx->data); i++)
ctx->data[i] = 0;

for (i = 0; i < (int)ARRAY_COUNT(ctx->stack); i++)
ctx->stack[i] = NULL;
}

u8 SetupBytecodeScript(struct ScriptContext *ctx, const u8 *ptr)
{
ctx->scriptPtr = ptr;
ctx->mode = SCRIPT_MODE_BYTECODE;
return 1;
}

void SetupNativeScript(struct ScriptContext *ctx, bool8 (*ptr)(void))
{
ctx->mode = SCRIPT_MODE_NATIVE;
ctx->nativePtr = ptr;
}

void StopScript(struct ScriptContext *ctx)
{
ctx->mode = SCRIPT_MODE_STOPPED;
ctx->scriptPtr = NULL;
}

bool8 RunScriptCommand(struct ScriptContext *ctx)
{
if (ctx->mode == SCRIPT_MODE_STOPPED)
return FALSE;

switch (ctx->mode)
{
case SCRIPT_MODE_STOPPED:
return FALSE;
case SCRIPT_MODE_NATIVE:
// Try to call a function in C
// Continue to bytecode if no function or it returns TRUE
if (ctx->nativePtr)
{
if (ctx->nativePtr() == TRUE)
ctx->mode = SCRIPT_MODE_BYTECODE;
return TRUE;
}
ctx->mode = SCRIPT_MODE_BYTECODE;
// fallthrough
case SCRIPT_MODE_BYTECODE:
while (1)
{
u8 cmdCode;
ScrCmdFunc *func;

if (!ctx->scriptPtr)
{
ctx->mode = SCRIPT_MODE_STOPPED;
return FALSE;
}

if (ctx->scriptPtr == gNullScriptPtr)
{
while (1)
asm("svc 2"); // HALT
}

cmdCode = *(ctx->scriptPtr);
ctx->scriptPtr++;
func = &ctx->cmdTable[cmdCode];

if (func >= ctx->cmdTableEnd)
{
ctx->mode = SCRIPT_MODE_STOPPED;
return FALSE;
}

if ((*func)(ctx) == TRUE)
return TRUE;
}
}

return TRUE;
}

static bool8 ScriptPush(struct ScriptContext *ctx, const u8 *ptr)
{
if (ctx->stackDepth + 1 >= (int)ARRAY_COUNT(ctx->stack))
{
return TRUE;
}
else
{
ctx->stack[ctx->stackDepth] = ptr;
ctx->stackDepth++;
return FALSE;
}
}

static const u8 *ScriptPop(struct ScriptContext *ctx)
{
if (ctx->stackDepth == 0)
return NULL;

ctx->stackDepth--;
return ctx->stack[ctx->stackDepth];
}

void ScriptJump(struct ScriptContext *ctx, const u8 *ptr)
{
ctx->scriptPtr = ptr;
}

void ScriptCall(struct ScriptContext *ctx, const u8 *ptr)
{
ScriptPush(ctx, ctx->scriptPtr);
ctx->scriptPtr = ptr;
}

void ScriptReturn(struct ScriptContext *ctx)
{
ctx->scriptPtr = ScriptPop(ctx);
}

u16 ScriptReadHalfword(struct ScriptContext *ctx)
{
u16 value = *(ctx->scriptPtr++);
value |= *(ctx->scriptPtr++) << 8;
return value;
}

u32 ScriptReadWord(struct ScriptContext *ctx)
{
u32 value0 = *(ctx->scriptPtr++);
u32 value1 = *(ctx->scriptPtr++);
u32 value2 = *(ctx->scriptPtr++);
u32 value3 = *(ctx->scriptPtr++);
return (((((value3 << 8) + value2) << 8) + value1) << 8) + value0;
}

void LockPlayerFieldControls(void)
{
Expand Down
156 changes: 156 additions & 0 deletions src/script_vm.c
Original file line number Diff line number Diff line change
@@ -0,0 +1,156 @@
#include "global.h"
#include "script.h"

enum {
SCRIPT_MODE_STOPPED,
SCRIPT_MODE_BYTECODE,
SCRIPT_MODE_NATIVE,
};

extern ScrCmdFunc gScriptCmdTable[];
extern ScrCmdFunc gScriptCmdTableEnd[];

// Has to be u32, otherwise agbcc will optimize the null check out and it won't match.
const u32 gNullScriptPtr = 0;

void InitScriptContext(struct ScriptContext *ctx, void *cmdTable, void *cmdTableEnd)
{
s32 i;

ctx->mode = SCRIPT_MODE_STOPPED;
ctx->scriptPtr = NULL;
ctx->stackDepth = 0;
ctx->nativePtr = NULL;
ctx->cmdTable = cmdTable;
ctx->cmdTableEnd = cmdTableEnd;

for (i = 0; i < (int)ARRAY_COUNT(ctx->data); i++)
ctx->data[i] = 0;

for (i = 0; i < (int)ARRAY_COUNT(ctx->stack); i++)
ctx->stack[i] = NULL;
}

u8 SetupBytecodeScript(struct ScriptContext *ctx, const u8 *ptr)
{
ctx->scriptPtr = ptr;
ctx->mode = SCRIPT_MODE_BYTECODE;
return 1;
}

void SetupNativeScript(struct ScriptContext *ctx, bool8 (*ptr)(void))
{
ctx->mode = SCRIPT_MODE_NATIVE;
ctx->nativePtr = ptr;
}

void StopScript(struct ScriptContext *ctx)
{
ctx->mode = SCRIPT_MODE_STOPPED;
ctx->scriptPtr = NULL;
}

bool8 RunScriptCommand(struct ScriptContext *ctx)
{
if (ctx->mode == SCRIPT_MODE_STOPPED)
return FALSE;

switch (ctx->mode)
{
case SCRIPT_MODE_STOPPED:
return FALSE;
case SCRIPT_MODE_NATIVE:
// Try to call a function in C
// Continue to bytecode if no function or it returns TRUE
if (ctx->nativePtr)
{
if (ctx->nativePtr() == TRUE)
ctx->mode = SCRIPT_MODE_BYTECODE;
return TRUE;
}
ctx->mode = SCRIPT_MODE_BYTECODE;
// fallthrough
case SCRIPT_MODE_BYTECODE:
while (1)
{
u8 cmdCode;
if (!ctx->scriptPtr)
{
ctx->mode = SCRIPT_MODE_STOPPED;
return FALSE;
}

// Redundant, and needed to match, though one could change gNullScriptPtr if they need a
// script debug breakpoint
if (ctx->scriptPtr == (const u8 *)gNullScriptPtr)
{
while (1)
asm("svc 2"); // HALT
}

cmdCode = *(ctx->scriptPtr++);

if (&ctx->cmdTable[cmdCode] >= ctx->cmdTableEnd)
{
ctx->mode = SCRIPT_MODE_STOPPED;
return FALSE;
}

if (ctx->cmdTable[cmdCode](ctx) == 1)
return TRUE;
}
}

return TRUE;
}

static bool8 ScriptPush(struct ScriptContext *ctx, const u8 *ptr)
{
if (ctx->stackDepth + 1 >= (int)ARRAY_COUNT(ctx->stack))
return TRUE;

ctx->stack[ctx->stackDepth] = ptr;
ctx->stackDepth++;
return FALSE;
}

static const u8 *ScriptPop(struct ScriptContext *ctx)
{
if (ctx->stackDepth == 0)
return NULL;

ctx->stackDepth--;
return ctx->stack[ctx->stackDepth];
}

void ScriptJump(struct ScriptContext *ctx, const u8 *ptr)
{
ctx->scriptPtr = ptr;
}

void ScriptCall(struct ScriptContext *ctx, const u8 *ptr)
{
ScriptPush(ctx, ctx->scriptPtr);
ctx->scriptPtr = ptr;
}

void ScriptReturn(struct ScriptContext *ctx)
{
ctx->scriptPtr = ScriptPop(ctx);
}

u16 ScriptReadHalfword(struct ScriptContext *ctx)
{
u16 value = *(ctx->scriptPtr++);
value += *(ctx->scriptPtr++) << 8;
return value;
}

u32 ScriptReadWord(struct ScriptContext *ctx)
{
u32 value0 = *(ctx->scriptPtr++);
u32 value1 = *(ctx->scriptPtr++);
u32 value2 = *(ctx->scriptPtr++);
u32 value3 = *(ctx->scriptPtr++);
return (((((value3 << 8) + value2) << 8) + value1) << 8) + value0;
}