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Javelin - Allow dumb firing certain missiles - #11476

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DartRuffian:javelin/dumb-fire-missiles
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Javelin - Allow dumb firing certain missiles#11476
DartRuffian wants to merge 2 commits into
acemod:masterfrom
DartRuffian:javelin/dumb-fire-missiles

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@DartRuffian

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When merged this pull request will:

  • Add a property to allow dumb firing certain missiles
    • Personal use case is having missiles use SACLOS / some other mode depending on if the weapon was locked onto something

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  • Title of this PR uses our standard template Component - Add|Fix|Improve|Change|Make|Remove {changes}.

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DartRuffian marked this pull request as draft August 22, 2026 22:04
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I think you can dumb fire the "AP" missile already

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DartRuffian commented Aug 22, 2026

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You can with the vanilla one because ACE doesn't touch it (I think?)
I want a mixed guidance missile, where you can either lock onto something or just follow the launcher

I couldn't figure out a way to make it both by just tweaking the existing config. I'd love to be wrong though. PR needs more than this though to work, just got fed up with arma for one day :P

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DartRuffian marked this pull request as ready for review August 23, 2026 03:03
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Works as it is now but I've lost the energy to finish the thing I needed it for

@PabstMirror PabstMirror added this to the 3.21.3 milestone Aug 23, 2026
@PabstMirror PabstMirror added the kind/change Release Notes: **CHANGED:** label Aug 23, 2026
{(getNumber _weaponEnabledConfig) != 1} || // Not enabled for weapon
{_ammoConfig isEqualTo []} || {(getNumber ((_ammoConfig select 0) >> "enabled")) != 1} // Not enabled for ammo
{_ammoConfig isEqualTo []} || {(getNumber ((_ammoConfig select 0) >> "enabled")) != 1} || // Not enabled for ammo
{ getNumber (configFile >> "CfgAmmo" >> _ammoType >> QEGVAR(missileguidance,allowDumbFire)) == 1 } // Allows firing without lock

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Suggested change
{ getNumber (configFile >> "CfgAmmo" >> _ammoType >> QEGVAR(missileguidance,allowDumbFire)) == 1 } // Allows firing without lock
{(getNumber ((_ammoConfig select 0) >> "allowDumbFire")) == 1} // Allows firing without lock

this would be on the mg class instead of the ammo?
CfgAmmo -> ammo -> ace_missileguidance -> allowDumbfire
instead of
CfgAmmo -> ammo -> ace_missileguidance_allowDumbfire

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