Graphics programmer from Vienna, Austria. BSc Computer Science from TU Wien. I got into programming through Minecraft mods and web dev, and over time drifted toward lower-level work in C++ and Go. These days I mostly focus on Vulkan, I did a lot of OpenGL in the past, and I have some experience with WebGPU. I still spend too much time tinkering.
fabric-mod-bisect-tool - a Go CLI that uses bisection search and dependency resolution to track down the conflicting Minecraft mods that break your game.
- weBIGeo Clouds - my bachelor's thesis: volumetric clouds ray-marched from ICON-D2 forecast data in the browser, using WebGPU and temporal accumulation. Code lives in the webigeo-clouds fork plus the preprocessing server.
- City Lights - a Vulkan renderer demo built for the TU Wien master's CG course, featuring Forward+ tiled shading, clustered volumetric lighting, and cascaded shadow maps. Placed 2nd in the course Hall of Fame.
- Ascent - an OpenGL wingsuit racing game built for the TU Wien bachelor's CG course, with indirect drawing, GTAO, and cascaded shadow maps. Placed 1st in the course Hall of Fame.
- Path Tracing - a CPU-only path tracer with MIS, BVH acceleration, and path guiding. Placed 2nd in final renders. Code isn't public, but the renders are on my site.
- advanced-gl - experimental deferred rendering with modern OpenGL in Go.
- cpp-vulkan-playground - exploring modern Vulkan 1.3+ patterns: HZB culling, bindless descriptors, automated pipeline barrier tracking.
- digi4offline - a Node.js CLI that downloads activated digi4school textbooks and assembles them into offline PDFs.
- go-bmf - AngelCode BMF parsing and serialization for Go.
- go-printpixel - a collection of early OpenGL experiments in Go, from when I was still learning the API.
- fabric-log-modrinth-downloader - a Python script that rebuilds a Fabric modpack straight from a
latest.log.
- better-clouds - stylized, blocky clouds rendered with a stencil-based transparency approach for overlapping geometry.
- dyn-patcher - dynamically compile and load Mixin patches from source at runtime.
- mindustry-fabric-loader - a GameProvider that lets Mindustry load Fabric mods.
- map-compass - adds a compass to Minecraft maps.
- peaceful-nights - a Fabric mod that prevents hostile mobs from spawning on the surface at night.
- boat-step-up - lets boats climb small height differences on land and water.
- wendelin-muth - the source of webindex.page, my personal site, built with Svelte.
C++ 路 Go 路 Java 路 JavaScript / TypeScript 路 Python 路 Svelte
Graphics: WebGPU 路 Vulkan 路 OpenGL 路 ray tracing / path tracing
Other: Minecraft & Fabric modding 路 CLI tooling
馃摣 webindex.page 路 LinkedIn 路 Discord
I'm always up for a conversation about graphics, rendering, or modding.
Last updated: August 8, 2026




