Follow up fixes for pinning hardware device - #678
Merged
Conversation
Decoders can now be pinned to a specific CUDA device at construction via a cuda_device_id parameter, settable through C++/Python kwargs and the YAML realtime config (top-level decoder field, next to type/ transport). Model: one thread owns one decoder. decoder::get() validates the id (negative or >= device count throws), persistently pins the constructing thread with cudaSetDevice (no restore), strips the key before the plugin constructor, and stores it (get_cuda_device_id()). Plugin constructors therefore allocate on the right device with zero plugin changes -- this covers trt_decoder and the closed-source nv-qldpc-decoder transparently. decode_async() is the one exception: its fresh std::async worker pins itself for the call's duration via a lib-private RAII CudaDeviceGuard (libs/qec/lib/hardware_guards.h). The realtime host dispatcher (one thread serving all decoders) applies each decoder's device with set-if-different before enqueue and before DEVICE-mode graph capture; no-op for unpinned decoders. Tests: 7 C++ unit tests incl. 2-GPU placement and async-worker pinning, YAML round-trip + prepare_decoder_params coverage, Python kwargs tests. NUMA/mempolicy/cpu_affinity and thread-binding APIs are deferred to a follow-up PR per review feedback on NVIDIA#634. Signed-off-by: kvmto <kmato@nvidia.com>
cuda_device_id pinned only the constructing thread, so two dispatch paths decoded on whatever device was current: - decoding-server DecodingSession workers start unpinned; every session decoded on the default device regardless of its pin. The worker now pins itself once at worker_loop entry. - the direct (no realtime session) path decodes on the caller thread, which configure_decoders leaves on the LAST decoder's device. It now selects the decoder's device before each decode. Both paths share a new fail-fast helper (hardware_guards.h, set-if-different, throws). apply_decoder_cuda_device also uses it now: a cudaSetDevice failure previously warned and continued on the wrong device; it now surfaces as a dispatch error response, and graph capture aborts during initialization. Signed-off-by: Melody Ren <melodyr@nvidia.com>
Two paths could previously run with a decoder's cuda_device_id silently violated -- the worst failure mode, because decoding can still succeed on the wrong GPU with nothing but an unread log line as evidence: - DecodingSession workers logged a cudaSetDevice failure and kept serving. The pin now runs on the worker thread behind a promise/future handshake in start_worker(): the worker either starts pinned or the exception is rethrown on the registry thread and server startup aborts, the same channel as a decoder that fails to construct. - gpu_roce chose its GPU from HOLOLINK_GPU_ID (default 0) with no knowledge of the decoder's pin, splitting graph capture (pinned device) from ring buffers and device-side graph launch (env device). Both knobs name the same topology fact -- the FPGA-affine GPU -- so they are now reconciled at transport creation: agreement or a single set knob resolves the device, a conflict throws, and an unset environment defers to the decoder's pin. The reconciliation is a plain function compiled in every configuration and unit-tested; the gpu_roce call site remains behind CUDAQ_GPU_ROCE_AVAILABLE and needs hardware validation. Signed-off-by: Melody Ren <melodyr@nvidia.com>
- set_cuda_device_for_decode: -1 is a no-op and an impossible device id throws -- both runnable on GPU-less CI (cudaSetDevice past the device count fails there too), covering the failure transport the worker handshake rides on, which cannot be induced end-to-end after construction-time validation. - DecodingSession handshake smoke: a decoder pinned to device 0 starts its worker through the promise/future handshake and serves a queued item (skips below 1 GPU). Signed-off-by: Melody Ren <melodyr@nvidia.com>
melody-ren
force-pushed
the
melodyr/pin-device-fixes
branch
from
July 11, 2026 05:13
e0fda65 to
310fdff
Compare
- Add the handshake failure-injection test: cuda_device_id_ is protected, so a test decoder can carry an impossible id past the construction-time range check, and start_worker() must throw and join the worker. This is the test that fails if the handshake ever reverts to log-and-continue. - Select the decoder's device on the get_corrections and reset paths (host dispatcher and direct call), not just enqueue: a plugin's clear_corrections or reset_decoder may touch device memory, and interleaved pinned decoders left the wrong device current. - On the direct path, pin before the syndrome-capture callback so a pin failure cannot record a round in a --save_syndrome trace that was never decoded. Session-forwarded requests still capture before forwarding and still skip the pin. - Reject a negative HOLOLINK_GPU_ID in the gpu_roce reconciler instead of resolving to a garbage device. - Join already-started workers before the transports are destroyed when a constructor that installs transports first fails mid load_from_config; drop a dead include. Signed-off-by: Melody Ren <melodyr@nvidia.com>
kvmto
added a commit
to kvmto/cudaqx
that referenced
this pull request
Jul 13, 2026
Merge Melody Ren's decoder pinning follow-up so its production-tested fixes remain in history with their original authorship and this work becomes a true descendant of PR NVIDIA#678. Adopt the shared fail-fast CUDA device-selection helper, the decoding-session worker startup handshake, explicit HOLOLINK_GPU_ID tracking, and the tested GPU RoCE device-reconciliation contract. Retain the additional decoder-server ownership guarantees from this branch: select the owning device across enqueue, correction, and reset operations; restore configuration threads after decoder construction; and perform CUDA graph capture, scheduler initialization, graph release, decoder destruction, and transport teardown on the owning device. Resolve GPU RoCE placement before decoder construction so graph capture and transport allocation cannot land on different devices. Reject conflicting environment and decoder placement, explicitly negative device IDs, and ambiguous graph-dispatch configurations. Combine Melody's CI-runnable reconciliation and worker-handshake coverage with the stronger multi-GPU execution, realtime dispatch, and device-correct teardown tests from this branch. Signed-off-by: kvmto <kmato@nvidia.com>
Collaborator
Author
|
/ok to test 3b156de |
melody-ren
added a commit
that referenced
this pull request
Jul 13, 2026
Carrying the content of #664 , and its commit 7fe9529 in which the `cuda_device_id` knob was introduced. This PR is meant to revert 664's scope change introduced by 19b95bf. This PR should be followed by #678 to enable support for the decoding server. PR description copied verbatim from #664 : ## Summary First PR of the #634 split (per @bmhowe23's review): `cuda_device_id` only — GPU decoder pinning, settable at construction via kwargs and the YAML realtime config. NUMA/mempolicy/cpu_affinity and thread-binding APIs are deferred to a follow-up draft PR (next release), Python interfaces for those to a third. ## What it does - **`decoder::get()`** reads and validates `cuda_device_id` (negative or >= device count → `std::runtime_error`), **persistently pins the constructing thread** (`cudaSetDevice`, no restore), strips the key before the plugin constructor, and stores it (`get_cuda_device_id()`, -1 = unpinned). - **Model: one thread owns one decoder.** The thread that creates a decoder drives its decode calls; construction-time and lazy decode-time allocations all land on the pinned device with **zero plugin changes** — covers `trt_decoder` and the closed-source `nv-qldpc-decoder` transparently. This addresses the lazily-allocating-decoder concern from the #634 review without per-call guards or new decode entry points. - **`decode_async()`** is the sole exception: its fresh `std::async` worker pins itself for the call's duration via a lib-private RAII `CudaDeviceGuard` (`libs/qec/lib/hardware_guards.h`, header-only; PR2 extends it). - **YAML realtime config:** `cuda_device_id` is a top-level `decoder_config` field (next to `type`/`transport` — placement knob common to any GPU decoder, not a per-decoder algorithm arg). Surfaced by `prepare_decoder_params()` for every decoder type; also exposed as `decoder_config.cuda_device_id` in Python. - **Realtime session:** the host dispatcher (one thread, all decoders) applies each decoder's device set-if-different (no restore) before enqueue and before DEVICE-mode graph capture; no-op for unpinned decoders. - **Python kwargs** work with no binding changes: `qec.get_decoder("trt_decoder", H, cuda_device_id=1)`. To place N decoders on N GPUs, create each decoder on its own thread (`std::async` / `threading.Thread`) — documented in `realtime_decoding.rst`. ## Testing - 7 new C++ unit tests (`DecoderCudaDeviceId.*`): kwarg contract (absent/negative/out-of-range), key stripped before strict-validating plugin ctors, persistent pin observable after construction, **two decoders on two GPUs from two threads**, async worker pinning itself (verified RED→GREEN on a 2-GPU machine). GPU tests skip below the needed device count. - YAML: round-trip with the new field; `prepare_decoder_params` surfaces the knob for trt and non-trt types (ordering vs the trt-only early return is locked by test). - Python: kwargs error path (`cuda_device_id` named in the error) and valid-id construct+decode. Full `test_decoder.py` 61/61. - Full suites: `test_decoders` 52/52, `test_decoders_yaml` 20 pass / 2 skips (nv-qldpc-gated). ## Notes for reviewers - Known pre-existing quirk (not introduced here): negative int kwargs from Python surface as an opaque `bad_cast` because `hetMapFromKwargs` stores Python ints as `size_t` (`libs/core` `kwargs_utils.h`) — the friendly negative-id message is only reachable from C++/YAML. Follow-up candidate in core. - `nv-qldpc-decoder` internal changes (mirroring the trt pattern) are a separate follow-up. Supersedes #663 (same content, reopened from the fork). 🤖 Generated with [Claude Code](https://claude.com/claude-code) Signed-off-by: kvmto <kmato@nvidia.com> Signed-off-by: Melody Ren <melodyr@nvidia.com> Co-authored-by: kvmto <kmato@nvidia.com>
…fixes Signed-off-by: Melody Ren <melodyr@nvidia.com>
Signed-off-by: Melody Ren <melodyr@nvidia.com>
Signed-off-by: Melody Ren <melodyr@nvidia.com>
Collaborator
Author
|
/ok to test 8c266d3 |
melody-ren
marked this pull request as ready for review
July 13, 2026 23:11
bmhowe23
added a commit
to bmhowe23/cudaqx
that referenced
this pull request
Jul 14, 2026
Bring in merged main, including the cuda_device_id GPU-pinning knob (NVIDIA#690) and its follow-up fixes (NVIDIA#678). NVIDIA#690's cuda_device_id additions (decoder_config field, YAML mapOptional, Python def_rw, the two YAML tests, and the realtime_decoding.rst example/prose) merge cleanly into the schema-registry config on this branch and are absorbed here. The docs conflict (this branch's decoder_custom_args schema section vs main's cuda_device_id section) is resolved by keeping both. Two branch-side adaptations NVIDIA#690 could not anticipate are layered on in the following commit: exporting cuda_device_id in this branch's decoder_config_json_schema(), and adapting NVIDIA#690's trt YAML test to the removed trt_decoder_config struct. Signed-off-by: Ben Howe <bhowe@nvidia.com>
melody-ren
added a commit
that referenced
this pull request
Jul 14, 2026
bmhowe23
added a commit
to bmhowe23/cudaqx
that referenced
this pull request
Jul 15, 2026
…ridge branch Main landed the squashed PR 670 plus NVIDIA#656/NVIDIA#673/NVIDIA#674/NVIDIA#678/NVIDIA#680/NVIDIA#683/NVIDIA#688/ NVIDIA#690/NVIDIA#691/NVIDIA#692. Resolution keeps this branch's design and ports main's content into it: - Naming: main's GpuRoce{Transceiver,Factory,LinkCheck} map 1:1 onto this branch's DeviceGraph* files (the de-transport-ing follow-up requested in the PR 670 review). Main's post-review fixes are ported into the renamed files: ring-size overflow + host-page-size alignment validation, gpu_id resolved from the decoder's cuda_device_id instead of an env var, the factory taking pinned_cuda_device, and the linkcheck exercising the new factory signature. - Schema: per-decoder 'dispatch: host|device_graph' plus the top-level transport section stay; main's per-decoder 'transport:' key does not return. cuda_device_id is adopted as a per-decoder placement knob (config struct + YAML trait), and the hsb script now injects 'dispatch: device_graph' + cuda_device_id and drives the server with QEC_DEVICE_GRAPH_* env and the device_graph READY sentinel. - Features adopted from main: decoder CUDA-device pinning (worker-thread pin via promise, graph-capture pin, hardware_guards.h), per-session decode counters + print_session_stats + QEC_DECODING_SERVER_STATS server-side stats printing, DecodingServer ctor exception safety, virtualized realtime decoder API (NVIDIA#674), CMP0126 fix, CUDA::cudart on the core lib, and the cudevice-archive dedup in the server link. - DecodingSession combines main's set_graph_capture_device with this branch's reserved-SMs decode-graph capture (QEC_DEVICE_GRAPH_RESERVED_SMS). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Signed-off-by: Ben Howe <bhowe@nvidia.com>
This was referenced Jul 15, 2026
anjbur
added a commit
to anjbur/cudaqx
that referenced
this pull request
Jul 16, 2026
This reverts commit 9c5c230. Signed-off-by: Angela Burton <angelab@nvidia.com>
anjbur
added a commit
to anjbur/cudaqx
that referenced
this pull request
Jul 16, 2026
…ntegration Signed-off-by: Angela Burton <angelab@nvidia.com>
anjbur
added a commit
to anjbur/cudaqx
that referenced
this pull request
Jul 16, 2026
…VIDIA#609)". Resolve NVIDIA#609 revert conflicts by restoring the legacy host-call and direct-decoding paths while retaining the GPU device-placement fixes from NVIDIA#690 and NVIDIA#678. This reverts commit 927ec7f. Signed-off-by: Angela Burton <angelab@nvidia.com>
melody-ren
added a commit
that referenced
this pull request
Jul 17, 2026
…698) ## Background - #690 introduced the cuda_device_id placement knob for GPU decoders. - #678 made worker threads and the inproc graph capture honor the pinned device, and pinned decoder construction. - #683 closed the remaining gap: the gpu_roce decoding-server capture path now pins too. Each fix added a device pin to one more path via its own ad-hoc helper. The "which device" decision ended up duplicated across dispatch, capture, the worker, construction, and the gpu_roce transport. And that is the motivation for this PR. ## What this PR does Basically, every path should be following a single source of truth. Consolidate all of it to: the decoder's `cuda_device_id`, resolved one way (`decode_device_for`) and applied through two sanctioned wrappers — `pin_decode_device` (dispatch/decode) and `capture_graph_pinned` (graph capture) — in `hardware_guards.h.` Every path now derives its device from that one field; none selects a device by any other means. Unpinned (< 0) keeps existing semantics: dispatch no-ops, capture defaults to device 0. Signed-off-by: Melody Ren <melodyr@nvidia.com>
cketcham2333
added a commit
that referenced
this pull request
Jul 24, 2026
…r decoder, mixed host + device_graph dispatch (#682) Built on the companion cuda-quantum PR NVIDIA/cuda-quantum#4915, **now merged upstream** (squash `2a7911f`, 2026-07-23); `.cudaq_version` pins that commit, so this branch builds against stock `NVIDIA/cuda-quantum` main. ## Summary This PR re-architects the realtime decoding server around the CUDA-Q bridge-provider boundary. The server no longer contains any transport code: the wire is named in the deployment YAML (or a `--transport` fallback), loaded at runtime as a `libcudaq-realtime-bridge-<name>.so` provider, and every decoder gets its own ring buffer and its own consumer -- a host dispatcher thread for `dispatch: host` decoders, or the GPU device-graph scheduler for `dispatch: device_graph` decoders, both side by side in one server process. A partner transport library drops in as a single `.so` with zero decoding-server changes. The guiding litmus test for the layering: cudaq-realtime and its transport providers never say "QEC" or "decoder"; the QEC library code never names a wire (UDP, RoCE, hololink). Wire names appear only where deployments are described: YAML configs, launch scripts, and tests. ## Before (main prior to #670; #670 landed the first step) ``` ┌──────────────────────────────────────────────────────────────────────────┐ │ decoding_server (pre-refactor) │ │ compiled-in wire branches, one per transport: │ │ #ifdef udp path #ifdef cpu_roce path gpu_roce fork │ │ udp wrapper calls RendezvousInfo + hsb_fpga GpuRoceTransceiver = │ │ wired directly QP handshakes INLINE hololink bring-up │ │ (byte-exact copy of the FUSED with the QEC │ │ CpuRoceChannel structs) dispatch engine │ │ hand-rolled std::thread around cudaq_host_ring_dispatch_loop │ │ ONE ring buffer + ONE dispatch loop shared by ALL decoders │ │ two transport knobs that had to agree (--transport + per-decoder YAML) │ └──────────────────────────────────────────────────────────────────────────┘ │ link-time: udp/cpu_roce wrappers; DOCA + hololink + HSB + ibverbs ▼ adding a wire = editing this repo; no partner drop-in possible ``` - The server had per-transport code paths: udp and cpu_roce wired directly against transport wrapper headers, and a separate gpu_roce fork that linked hololink/DOCA/HSB/ibverbs into the QEC libraries (`DT_NEEDED` on the server binary). Adding a wire meant editing the server. - Transport selection was two knobs that had to agree (`--transport` on the CLI AND a per-decoder YAML key), with silent misconfiguration when they disagreed. - One ring buffer served all decoders: every RPC funneled through a single dispatcher, and per-decoder endpoints (the topology the product needs: caller routes with `device_id == decoder_id`) were impossible. - The GPU device-graph path (`gpu_roce`) was hololink-only, named after one wire, and could not coexist with host-dispatch decoders in the same process. - The CPU-RoCE rendezvous / HSB-FPGA QP handshake lived in the server itself instead of behind the transport boundary. - #670 (now on main) took the first step -- the gpu_roce engine moved out of the core library behind a weak factory -- but the component still links hololink/DOCA/HSB directly, serves exactly one decoder, is named for one wire, and the per-decoder `transport:` key remains the selection knob. ## After ``` ┌──────────────────────────────────────────────────────────────────────────┐ │ decoding_server (transport-blind) │ │ YAML `dispatch:` picks the ENGINE YAML `transport:` picks the WIRE │ │ (per decoder) (per deployment; --transport is │ │ a fallback, conflict = error) │ │ ONE RING PER DECODER, each with its own consumer: │ │ host ─► dispatcher object over <name> ► libcudaq-realtime- │ │ its provider ring (4869 API) bridge-<name>.so │ │ device_graph ─► DeviceGraphRing- /path.so ► partner library, │ │ Consumer (GPU scheduler) verbatim, zero changes │ │ geometry + READY ring tokens derived FROM the providers (v2 queries) │ └──────────────────────────────────────────────────────────────────────────┘ │ links │ links (weak factory, WHOLE_ARCHIVE) ┌────────────────────┐ ┌────────────────────────────────────────────────┐ │ CQR plugin │ │ DecodingServer core · device-graph component: │ │ (HOST_CALL table) │ │ DeviceGraphTransceiver = dispatch ENGINE only │ └────────────────────┘ └────────────────────────────────────────────────┘ │ links (the ONLY realtime link dependency) ┌──────────────────────────────────────────────────────────────────────────┐ │ libcudaq-realtime.so — bridge loader (iface v2) + dispatcher object │ └──────────────────────────────────────────────────────────────────────────┘ ◌ dlopen ─────────────── runtime plug-in seam ────────────── ◌ dlopen ┌────────────┬──────────────────┬─────────────────┬────────────────────────┐ │ bridge-udp │ bridge-cpu-roce │ bridge-hololink │ partner transport .so │ │ .so │ .so (rendezvous │ .so (built on │ (out of tree, ~9 C │ │ │ + hsb_fpga) │ the HSB rig) │ functions) │ └────────────┴──────────────────┴─────────────────┴────────────────────────┘ ``` - **Bridge-provider-only server.** `decoding_server` speaks only YAML + the `cudaq_bridge_*` C API. Provider libraries resolve by name next to the cudaq-realtime install (`QEC_BRIDGE_PROVIDER_DIR`) or verbatim by path (partner drop-in). The QEC libraries link no transport libraries; the rendezvous/hsb_fpga handshake moved down into the cpu_roce provider (companion cuda-quantum PR). - **Engine vs. wire, each named once.** Per-decoder YAML `dispatch: host|device_graph` picks HOW RPCs execute; the top-level, shape-keyed `transport:` section (`provider`, `args`, plus a `device_graph:` override for the rings that must be GPU-pollable) picks the wire for the whole deployment. `--transport` is a fallback for configs that intentionally leave the wire unspecified (one YAML reused across wires, selected per launch); a YAML that names a provider combined with an explicit `--transport` is a startup error, never a silent precedence decision. All pre-release aliases (`transport:` as a per-decoder key, `--transport=gpu_roce`, `HOLOLINK_*` env fallbacks) are removed -- this component is new this cycle, so there is no compatibility surface to keep. - **One ring per decoder.** The server opens one bridge instance + one ring + one consumer per YAML decoder; ring geometry and endpoint identity come from the provider's v2 queries instead of re-parsed CLI. Readiness publishes every endpoint in one line (`QEC_DECODING_SERVER_READY port=<p0> ... ring<id>=<port>`) before any blocking connect, and shutdown reports per-ring traffic (`QEC_DECODING_SERVER_RING decoder=<id> dispatched=<n>`). Callers route with `cudaq::device_call(decoder_id, ...)` and per-device endpoint args (`udp-port.<id>=<port>`). - **Mixed dispatch in one process.** `DeviceGraphRingConsumer` runs the CUDA-Q device-graph scheduler (self-relaunching GPU dispatch graph + the decoder's captured decode graph) as a ring consumer over any GPU-pollable ring -- hololink DOCA rings on a rig, or pinned+mapped udp rings (`--pinned-rings`) on any CUDA box. `GpuRoceTransceiver` was renamed to what it actually is (`DeviceGraphTransceiver`, the dispatch engine, transport-blind) and now delegates to the ring consumer; the standalone all-device_graph path remains for the HSB flow. - **Device-graph wedge root-caused and fixed.** The scheduler deadlock after the first decode trigger was cooperative-launch co-residency starvation: the decode graph was captured sized for every SM and could never become co-resident with the persistent dispatch graph, so the device-side fire queued forever at `grid.sync()`. `DecodingSession` now captures with `reserved_sms=1` (`QEC_DEVICE_GRAPH_RESERVED_SMS` to raise it on rigs where hololink RX/TX kernels are also resident). The same bug class affects host-path GPU-cooperative decodes when a scheduler is resident -- documented, with the mixed-deployment guidance of a CPU decoder on host rings until the plugin plumbs reservation into its host path. - **Works with the session stats from main.** `QEC_DECODING_SERVER_STATS=1` prints per-decoder counters in the mixed server too; they are host-session counters, so a `device_graph` ring legitimately reports `decodes=0` -- its execution evidence is the trigger diagnostics (`fires == tail_relaunches`) and the per-ring `dispatched=` line. - **Tests and config schema.** New coverage: transport-section parse/round-trip with a mixed host+device_graph decoder set, a two-process decode where the YAML alone names the wire, CLI/YAML conflict rejection, a per-decoder-rings two-process test asserting traffic on each ring, and `app_examples.surface_code-4-yaml-mixed-dispatch` -- the flagship mixed flow as a gated ctest (registered only when the server links the device-graph component; skips without a GPU or the nv-qldpc plugin) asserting scheduler health via the new trigger diagnostics (rc=0, fires == tail_relaunches > 0). The generated JSON config schema (`decoder_config_json_schema()`) advertises the new per-decoder `dispatch:` key and the top-level `transport:` section (the removed per-decoder `transport:` key is gone from the schema too), with a python `jsonschema` test that validates a populated `dispatch`/`transport` document against it and rejects the removed key. The python config bindings expose the new fields as well -- `decoder_config.dispatch`, `multi_decoder_config.transport`, and the `decoder_dispatch` / `transport_config` / `transport_shape_override` types. ## Sample configurations Three representative deployment shapes (YAML config + exact launch line + matching caller config): **Two host decoders, one udp ring per decoder** -- the YAML says nothing about the wire, so `--transport` (default udp) selects it per launch; the READY line publishes every ring's endpoint. ```yaml decoders: - id: 0 type: pymatching # block_size / syndrome_size / H_sparse / ... - id: 1 type: pymatching # ... ``` ``` decoding_server --config=decoders.yaml # QEC_DECODING_SERVER_READY port=<P0> transport=udp ring0=<P0> ring1=<P1> ``` Caller routes per decoder with device-scoped endpoint args: `--cudaq-device-call=udp udp-host=127.0.0.1 udp-port=<P0> udp-port.1=<P1>`. **Mixed dispatch (host CPU decoder + GPU device-graph decoder), runs on any CUDA box** -- the wire lives in the YAML transport section; the shape-keyed override adds `--pinned-rings` only to the device_graph ring so the GPU scheduler can poll it. No `--transport` on the command line (combining both is a startup error). This is exactly what the new gated ctest runs. ```yaml transport: provider: udp device_graph: args: [--pinned-rings] decoders: - id: 0 type: multi_error_lut # ... - id: 1 type: nv-qldpc-decoder dispatch: device_graph # ... ``` ``` decoding_server --config=decoders.yaml ``` **Partner transport drop-in** -- an out-of-tree provider library is named by path, verbatim; its args are forwarded untouched. Zero decoding-server changes. ```yaml transport: provider: /opt/partner/libpartner_bridge.so args: [--lane=3] decoders: - id: 0 type: pymatching # ... ``` ``` decoding_server --config=decoders.yaml ``` ## Validation - Two-process suite 6/6 (udp; includes per-decoder rings and the YAML-transport-section tests), decoding-server core + YAML suites, per-decoder-rings app example. - Re-validated after merging main with #670 landed (#656/#673/#674/#678/#680/#683/#690/#691/#692): two-process suite, DecoderYAMLTest 18/18, per-decoder-rings + mixed-dispatch app tests, python surface_code-1, and the full mixed E2E all green against an nv-qldpc plugin rebuilt for #674's virtualized decoder API (an ABI break for out-of-tree plugin builds). - Full mixed E2E on a WSL2 laptop, two-process, wire named only by the YAML: multi_error_lut on a host ring + nv-qldpc RelayBP behind the GPU device-graph scheduler on a pinned-udp ring -- decode graph fired for every window (trigger rc=0, fires == tail_relaunches), correct corrections, both rings dispatched, clean teardown. The HSB rig is no longer required to exercise the device-graph dispatch path; rig runs remain the validation for the hololink and cpu_roce RDMA data planes. ## Breaking changes vs. main All of these surfaces are new this release cycle, so no deprecation aliases are kept: - The per-decoder `transport:` YAML key and the `DecoderTransport` enum are replaced by per-decoder `dispatch: host|device_graph` plus the top-level `transport:` section. A config using the old key fails to parse loudly. `cuda_device_id` (#690) is kept unchanged and now also places the device_graph rings and scheduler. - The device-graph transceiver's environment surface is `QEC_DEVICE_GRAPH_*` (was `HOLOLINK_*`), and `--transport=gpu_roce` no longer exists: device_graph is a dispatch shape named in the YAML; `--transport` only ever names a wire provider. The HSB test script is updated to match (injects `dispatch: device_graph` + `cuda_device_id`, sets `QEC_DEVICE_GRAPH_*`, waits for `READY device_graph`). - `CpuRoceTransceiver` (the always-throwing placeholder) is removed; cpu_roce is served by its bridge provider. ## Dependencies - **Built on the companion cuda-quantum PR [#4915](NVIDIA/cuda-quantum#4915 ([realtime] pluggable transport providers / bridge interface v2 + per-device device_call sessions), **merged upstream 2026-07-23** (squash `2a7911f`) and itself built on cuda-quantum #4869. `.cudaq_version` pins that squash commit, so this branch builds against stock main. This PR consumes `cudaq_bridge_create_from_library`, the v2 endpoint/geometry queries, per-device sessions and device-scoped channel args, the udp provider's `--pinned-rings`, and `cudaq_dispatch_get_trigger_debug`. - **Built on main with #670 landed** (origin/main is merged into this branch). Relative to landed #670, this PR completes the follow-up its review called for -- removing the server's transport awareness: `GpuRoce{Transceiver,Factory,LinkCheck}` become `DeviceGraph*` (same weak-factory / optional-component structure, now transport-blind), while #670's post-review hardening (ring-size and host-page-alignment validation, `cuda_device_id`-driven GPU placement threaded through the factory) is preserved in the renamed files. - The nv-qldpc decoder plugin and the proprietary cudevice archive are consumed as prebuilt binaries (`CUDAQ_QEC_REALTIME_CUDEVICE_PROPRIETARY_ARCHIVE`); builds without them still compile and the device-graph paths fail at runtime with a clear not-linked error, and the gated ctest is simply not registered. 🤖 Generated with [Claude Code](https://claude.com/claude-code) --------- Signed-off-by: Ben Howe <bhowe@nvidia.com> Signed-off-by: Chuck Ketcham <cketcham@nvidia.com> Co-authored-by: Chuck Ketcham <cketcham@nvidia.com> Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Summary:
Outdated: This is a follow-up PR to #664, which should be merged before this PR
This PR depends on #690