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First-person: improvements while in noclip state - #269

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MaxLebled wants to merge 2 commits into
mainfrom
animation_2026-05-09
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First-person: improvements while in noclip state#269
MaxLebled wants to merge 2 commits into
mainfrom
animation_2026-05-09

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@MaxLebled

@MaxLebled MaxLebled commented May 18, 2026

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This fixes noclip looking weird in first-person

  • Noclipping now counts as "grounded" so the viewmodel doesn't play falling/airborne anims while flying around.
  • Move bob cycle is manually scrubbed at a slow steady rate while noclipping
  • On exiting noclip, the bob cycle smoothly winds back down to 0 so there's no pop.
  • Positional offset that gets subtly animated while in noclip state, gets removed much faster if aiming down sights
2026-05-09.02-27-02.mp4
noclipoffset.mp4

@MaxLebled
MaxLebled requested a review from DevulTj May 18, 2026 11:35
@MaxLebled MaxLebled changed the title First-person: treat noclipping as grounded + special move_bob handling while noclipping First-person: improvements while in noclip state May 18, 2026
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