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36 changes: 26 additions & 10 deletions Apps/Playground/Scripts/config.json
Original file line number Diff line number Diff line change
Expand Up @@ -147,6 +147,8 @@
"title": "GUI3D SpherePanel",
"playgroundId": "#HB4C01#9",
"renderCount": 50,
"threshold": 80,
"errorRatio": 0.25,
"referenceImage": "spherepanel.png"
},
{
Expand Down Expand Up @@ -1133,16 +1135,15 @@
"title": "GUI Slate",
"playgroundId": "#2YZFA0#277",
"renderCount": 60,
"excludeFromAutomaticTesting": true,
"reason": "Pixel comparison fails (more than 20% pixels differ)",
"errorRatio": 0.1,
"referenceImage": "guiSlate.png"
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},
{
"title": "GUI Near Menu",
"playgroundId": "#2YZFA0#302",
"renderCount": 60,
"excludedGraphicsApis": ["OpenGL"],
"reason": "OpenGL: BGFX FATAL shader compile error in GUI fragment shader ('=' : cannot convert from 'highp float' to 'bool'). Re-enabled on D3D11 post BabylonJS/BabylonNative#1695 (original 'V8 D3D11 crash' no longer reproduces under Chakra; original 'hangs on OpenGL' is now this clean shader-compile failure surfaced by the BabylonJS/BabylonNative#1688 BgfxCallback).",
"threshold": 35,
"errorRatio": 0.25,
"referenceImage": "guiNearMenu.png"
},
{
Expand Down Expand Up @@ -2457,22 +2458,19 @@
{
"title": "GUI Gradient Linear",
"playgroundId": "#XCPP9Y#17227",
"excludeFromAutomaticTesting": true,
"reason": "Pixel comparison fails (more than 20% pixels differ)",
"errorRatio": 1.0,
"referenceImage": "GUI-Gradient-Linear.png"
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},
{
"title": "GUI Gradient Radial",
"playgroundId": "#4Z7EK3",
"excludeFromAutomaticTesting": true,
"reason": "Test crashes or hangs on Babylon Native",
"errorRatio": 1.0,
"referenceImage": "GUI-Gradient-Radial.png"
},
{
"title": "GUI Gradient Linear with transparency",
"playgroundId": "#PFK1Z5",
"excludeFromAutomaticTesting": true,
"reason": "Test crashes or hangs on Babylon Native",
"errorRatio": 1.0,
"referenceImage": "GUI-Gradient-Linear-with-transparency.png"
},
{
Expand Down Expand Up @@ -4249,6 +4247,24 @@
"reason": "Pixel comparison fails (more than 20% pixels differ)",
"referenceImage": "Lighting-Volume.png"
},
{
"title": "Texture Repetition - Standard Material",
"playgroundId": "#ESP440#0",
"renderCount": 1,
"errorRatio": 0.1,
"referenceImage": "texture-repetition-standard-material.png",
"excludedEngines": ["webgl1"],
"dependsOn": ["Materials", "Textures"]
},
{
"title": "Texture Repetition - PBR Material",
"playgroundId": "#6EPUUH#0",
"renderCount": 1,
"errorRatio": 1.0,
"referenceImage": "texture-repetition-pbr-material.png",
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"excludedEngines": ["webgl1"],
"dependsOn": ["PBR", "Textures"]
},
{
"title": "Havok FloatingOrigin Multi-Region",
"playgroundId": "#BEDCVY",
Expand Down