From b441bfae41430a2f0dfd064a8930ccd62f582dc0 Mon Sep 17 00:00:00 2001 From: Denis Sermukhamedov Date: Fri, 18 Oct 2013 19:17:05 +0400 Subject: [PATCH] update fonts before update texture Fix draw fonts between swaping activities on device with small memory --- src/org/andengine/engine/Engine.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/org/andengine/engine/Engine.java b/src/org/andengine/engine/Engine.java index a2425c2ac..8b4b69187 100644 --- a/src/org/andengine/engine/Engine.java +++ b/src/org/andengine/engine/Engine.java @@ -610,8 +610,8 @@ public void onDrawFrame(final GLState pGLState) throws InterruptedException { engineLock.waitUntilCanDraw(); this.mVertexBufferObjectManager.updateVertexBufferObjects(pGLState); - this.mTextureManager.updateTextures(pGLState); this.mFontManager.updateFonts(pGLState); + this.mTextureManager.updateTextures(pGLState); this.onUpdateDrawHandlers(pGLState, this.mCamera); this.onDrawScene(pGLState, this.mCamera);