From 819437b3d354d5bbefdeb936ab870dd733fd3a01 Mon Sep 17 00:00:00 2001 From: Sebastina Date: Sat, 8 Nov 2025 00:16:16 -0600 Subject: [PATCH] Remove Z offset from hand trackers in skeleton. This causes things to not line up in SteamVR when slimes are used as controllers. --- .../slimevr/tracking/processor/config/SkeletonConfigManager.kt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/server/core/src/main/java/dev/slimevr/tracking/processor/config/SkeletonConfigManager.kt b/server/core/src/main/java/dev/slimevr/tracking/processor/config/SkeletonConfigManager.kt index 62adbaec45..36564993cc 100644 --- a/server/core/src/main/java/dev/slimevr/tracking/processor/config/SkeletonConfigManager.kt +++ b/server/core/src/main/java/dev/slimevr/tracking/processor/config/SkeletonConfigManager.kt @@ -290,7 +290,7 @@ class SkeletonConfigManager( nodeOffset, 0f, -getOffset(SkeletonConfigOffsets.HAND_Y), - -getOffset(SkeletonConfigOffsets.HAND_Z), + 0f, ) BoneType.LEFT_ELBOW_TRACKER, BoneType.RIGHT_ELBOW_TRACKER -> setNodeOffset(