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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Texture Filtering Visualizer</title>
<link rel="stylesheet" href="dist/bundle.css">
<script src="dist/bundle.js" defer></script>
</head>
<body>
<header class="app-header">
<h1>Texture Filtering Visualizer</h1>
</header>
<div id="canvasSpace" style="position:relative; "></div>
<section class="tutorial">
<h2>Controls</h2>
<ul>
<li>Click a pixel to inspect its texture footprint.</li>
<li>Click the same pixel again to deselect it.</li>
<li>Move triangle vertices to change projection and distortion.</li>
<li>Adjust vertex depth (W) to observe perspective correction.</li>
<li>Modify UV coordinates to change texture mapping.</li>
<li>Change texture resolution.</li>
<li>Change checker size.</li>
<li>Switch between interpolation modes.</li>
<li>Switch between filtering modes.</li>
<li>Adjust anisotropy level (1x–16x).</li>
<li>Switch visualization modes.</li>
<li>Use the stepper to advance rasterization pixel-by-pixel or row-by-row.</li>
<li>Select a mip level to inspect generated mipmaps.</li>
</ul>
</section>
</body>
</html>